# Ruins data management file. Below, you see all data accumulated by AtomicStrykers Ruins during the last run of this World.
# Data is noted as follows: Each line stands for one successfull Ruin spawn. Data syntax is:
# xMin yMin zMin xMax yMax zMax templateName
# everything but the last value is an integer value. Template name equals the template file name.
#
# DO NOT EDIT THIS FILE UNLESS YOU ARE SURE OF WHAT YOU ARE DOING
#
# The primary function of this file is to lock areas you do not want Ruins spawning in. Put them here before worldgen.
# It should also prevent Ruins re-spawning under any circumstances. Areas registered in here block any overlapping new Ruins.
# Empty lines and those prefixed by '#' are ignored by the parser. Don't save notes in here, file gets wiped upon flushing.
#
617 63 512 628 80 545 pirateship1.tml
666 65 707 673 73 713 tikihead2.tml
721 63 527 726 90 532 balloontest.tml
761 64 697 770 72 708 randomoreveinsmall.tml
785 87 607 797 92 620 ruinedbuilding.tml
793 66 461 800 70 468 randomenchantmenthut.tml
794 66 380 805 71 390 ZombieHut.tml
944 66 527 949 77 534 tikihead3.tml
